Infinity Ward Address Modern Warfare 2 Minimap, Visibility, Perks and More in Beta Community Update

Infinity Ward has commented on player feedback for the Modern Warfare 2 beta, addressing the changes they plan to implement over weekend two.


one week of modern warfare 2 beta It kicks off on September 20th and Infinity Ward has revealed that changes will be made to improve the gameplay experience ahead of the start of Weekend Two on September 22nd.

players are enjoying Modern Warfare 2 beta, with some also saying doomed warzone for them. Other players are quick to point out biggest issue of the gameBut thanks to the latest statement from Infinity Ward, you can find out just how the beta is set to improve.

Modern Warfare 2 Perk

Changes planned for weekend two of the Modern Warfare 2 beta

For starters, Infinity Ward plans to improve the visibility of Modern Warfare 2, which was one of the game’s major complaints. Their plan is to “reduce the opacity of muzzle smoke and increase the visibility of the muzzle flash to help contain someone who is firing at you.”

They also plan to implement a change that makes it easier to distinguish between enemies and friends. Unfortunately for the players who were Expected return of nameplateThey will look for solutions “outside the standard nameplate above the heads of the opposite players”.

the gods have noted mixed reaction to new perk system, and are expected to implement changes that please all players. Their goal is to make the ultimate perks more powerful later in the match, as well as drastically speed up the earning rate for these perks.

Players can expect to accommodate footstep audio for weekend two of the beta by lowering the limit for footstep audio.

Of course, Infinity Ward will also fix game-play adventures, fix crashes, and eliminate bugs.

Truck nearby Modern Warfare 2 Operators

Infinity Ward continues to collect player feedback

While Infinity Ward addressed the planned changes over the two weekends of the beta or at launch, they also addressed player feedback that changes may not be received eventually down the line.

Modern Warfare 2 Mini Map Preferring the traditional Call of Duty mechanic has been a hot topic with players. The devs explained their reasoning behind the decision to remove the red dots from the minimap: “We don’t want to punish players for firing their weapons. We also want players to actively search for the origin of the gunshot versus traveling directly to where the dot is on the mini-map. ,

This statement indicates that change is unlikely, but they confirmed that they will continue to collect feedback related to the topic.

Along the same lines, the Devas affirmed that Dead Silence will remain a field upgrade As thought some players expressed a desire to see Dead Silence as PerkoBut that is not likely to happen.

Infinity Ward doubles its target Eliminate slide cancellation in Modern Warfare 2, the gods know about it Current solution for canceling slides impact, and they will be monitoring the situation going into weekend two of the beta.

You can read the full statement from Infinity Ward below.

Modern Warfare 2 Prisoner Rescue

Hello #MW2 players!

It has been amazing to see so many of you on Sony platforms come to our multiplayer beta Weekend One, and look forward to joining many more of you for Weekend Two across all platforms.

There’s already been a great response on Reddit and social media, as well as a ton of stats gathered in our favor. In addition to the new maps and modes we rolled out for Weekend Two, we also have some changes (and new things we’re trying) that we’ll be sharing with you this week.

Throughout the weekend, we played games, watched the games being played, read your feedback, and talked to many of you.

At a high level, leading into Weekend Two we:

  • Fixed various crashes
  • Addressed some game-play exploits
  • patched some map geo and lighting issues
  • Update progress for some Gunsmith related bugs

Here are some things we heard from you:

mini-map dot rule

  • Currently in MW2 beta, we only show enemy player points when the UAV is activated. The design reason for this is that we don’t want to penalize players for wielding their weapons. We also want players to actively search for the origin of the gunshot versus traveling directly to where the dot is on the mini-map. We continue to collect feedback on how the game is playing in relation to this topic.

goal tracking

  • We’ve seen feedback that once you get into a firefight it’s hard to track down targets. We agree that this is an issue and we have changes coming to reduce muzzle smoke opacity and increase muzzle flash visibility to help engage someone who is firing at you. These changes should help track your opponents in battle.
  • We’re also investigating more ways to visually distinguish enemies and friends outside of the standard nameplate above opposing players’ heads. We’ll try to make some changes in weekend two… more on that later this week.

user interface

  • We’ve seen feedback about difficulty editing perk packages, managing loadouts, and accessing the arsenal. We’ve identified a few UX issues as well as a few bugs—these are things we won’t be able to adjust for in time for Beta Weekend Two, but they’re top of mind ahead of launch.

facilities

  • We’ve seen a variety of feedback on the Perk Package system. Some players like it and others feel it is an unnecessary departure from the original system. We think that’s how advantages work and it’s a good blow to the general progress of a match. We’ve also balanced out the ultimate perks to be more powerful as you earn them later in the match. We’ll continue testing throughout the beta Weekend 2, which includes a massive boost to their earnings rate, to see how players react. We aim to improve the flow of all benefits prior to launch.
  • Dead Silence is another hot topic as many players have expressed that they would like to see it as a perk rather than a field upgrade. We believe it is vital to the health of the sport that runners are not able to move at a high speed without consequence. As a field upgrade, Dead Silence strikes a balance between freedom of movement and the predictability of combat.

footsteps

  • Footstep audio was rampant in week one of the MP3 beta, giving players long-range directional information about enemies. We have some changes coming up for weekend two. We are reducing the range of footstep audio for various player movement states (jog, sprint and tactical sprint). This will help reduce the cost of moving around the map. The second change is that the enemy and friendly footprints are now different. This should help players better understand what’s going on in the battlefield as things progress. More details to follow.

slides

  • Sentiment about the removal of slide cancellation remains positive. We are aware of the workaround and are considering how to handle this for Weekend Two of the beta. Additionally, we have a few other slide changes slated for launch that will make this movement feel a little more fluid and faster.

Stay tuned to the Infinity Ward channels for more information on the changes we’ll be implementing for the beta before Weekend Two.

The CrossPlay beta begins Thursday, September 22 at 10:00 a.m. PT. We’ll see you there!


For more, see Best FOV Settings for Modern Warfare 2 or find out How to Enable 120 FPS on PS5,

Source: Infinity Ward

Image credit: Activision

Be the first to comment

Leave a Reply

Your email address will not be published.


*